using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;

namespace WidgetEditor
{
    public class XWidgetInjectMethod
    {
        [UnityEditor.MenuItem("Widget/Inject property method")]
        public static void Inject()
        {
            Debug.LogError("xxxx");
        }

        static void InjectPropertyChanged(string dllPath, string propertyChangedMethodName)
        {

        }
    }
}

